Morale:
While any similarity between game characters and living real-world persons is purely coincidental according to the statements of Origin, the whole story about the Fellowship and their attempt to gain influence suspiciously reminds one of certain control-hungry sects, especially one. The whole system, the hierarchies, the taxes, the membership terms, the attempt to recruit followers in high positions, the set of questions for beginning members, all this is a clear warning to be aware of sects which threaten individual freedom and democracy more and more. As the Avatar discovers in the later game, the Fellowship even uses some sort of psychical manipulation. Well, in the game this problem is easily removed by disabling a technical device. In the real world, the problem will be much more difficult to deal with: Creating filters and detectors for subliminal manipulation attempts and making laws against them without allowing the laws to create more injustice than the act of manipulation itself.
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