History:
Beginning with Ultima 6, Origin stopped to program a seperate 3D engine for the dungeon logic, until Ultima 9 all games displayed both surface and dungeon locations in bird's eye view. However, the idea of a 3D Ultima still appealed the developer team. At the same time the company Blue Sky which changed the name to Looking Glass later tried to find a distributor for a completely new 3D dungeon game. So both parties met and negotiations were made. The consensus was that the game will be designed as a Spin-Off in the Ultima world and it will be called Ultima Underworld.
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