History:
With this game, Origin finally moved to the PC as main development platform. Technically, the game made a big step forward from a tile-based graphic display to a freely scrolling 2D engine. No more zooming in and out when entering towns. This was not completely revolutionary, however. Micro Illusion's Faery Tale Adventure had a similar graphics engine, as well as Origin's own game Times of Lore. Times of Lore also introduced the icon interface which partially relieves the player of typing commands. More new features are the use of character portraits in conversations, a paperdoll inventory system and a spellbook which contains the learned spells. On the other hand the world has become much smaller. Many castles and towns with multiple levels in Ultima 5 have now only one and there are less NPCs around. The 3D graphic engine of the dungeons was cancelled, they now use the same engine as the surface locations. After switching the development to the PC, Ultima games also became famous for sloppy testing and many showstopping bugs in the game.
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