History:
With Pagan Richard Garriott's programming team made for the first time full use of a new graphics engine in an isometric style and a new sprite creation method. For each animation of the Avatar or the other creatures dozens of sprites were created which made the movement almost fluid. But the costs for this were high: The game was reduced to a single-player game and the number of creatures in the world has been significantly reduced compared with the other games. The day and night cycles and weather conditions have been cancelled, Pagan is just "a world of eternal twilight". Furthermore, some actions like sitting on a chair are not longer possible since this would need again countless sprites. On the other hand, the development team made it possible that the character can climb and jump, but they overused this feature and the resulting game looked more like a Nintendo-style jump and run game. Later Origin released a patch to defang the most difficult action scenes like the moving platforms.
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